I have finally completed the animatic that I had started in Maya. With the characters not rigged at the time it is a little hard to read what it is about without the storyboard. a little text has been added to explain what the characters actions are. With the animatic finished, the camera moves are now established as well as the positions of crayon and shadow as well as the time limit. I pretty happy with how it turned out. :)
Thursday, August 5, 2010
Sunday, May 30, 2010
Programming
I must say that this subject has been the most difficult that I have ever come across since starting tertiary education. Programming I do loathe to the core. I was unsuccessful in bringing together a coherant animatic and have programming for the cycles excercise before the deadline yesterday.
Saturday, May 29, 2010
Unity- Texturing
Importing the character and texture was a success! It took me a while to look through various tutorials available on the net, but I've finally got it! I was even able to place the normal map on it by putting on the same material as the texture.
Friday, May 28, 2010
Normal Map

The normal map I have left to the very last moment since I felt I didn't really need as the model is really smooth, as you can tell. I didn't do this through mudbox, instead just doing it in Maya. I only did this to show that I understand what normal maps are and what they can do. I have added to the model with the coloured texture and it all went very smoothly.
Thursday, May 27, 2010
Unity Excercise- Animation Cycles
Unfortunetly I'm finding it very difficult to work with Unity. I just can't get my head around the programming which I was never good at to start with. But I have successfully imported the four animation cycles into Unity and are looping as they should. The animation side of things with the engine seem easy enough. But when it comes to programming, I'm at a loss....
Thursday, May 20, 2010
Wednesday, May 19, 2010
Animatic Excercise
This assignment is such a bummer. I can hardly get anything to work in this program. I at least have the position of the cameras in place, yet the Switch Camera script theat we were given didn't work!
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