
UV unwrapping is one of the subjects of animation that I like the least. But I love texturing and working in Photoshop so it is very necessary for me. I have unwrapped plenty of times in the past so I know my way around the UV tools in Maya.
I started with unwrapping the head first of all as it is always the hardest part to do. Automatic mapping I used on the face and then began sewing all the pices back together. 6 pieces I left the head in. The face I did not sew to the head because it will be textured differently as I am painting clothes onto the model and will be two different almost opposite colours. Other pieces include the inside of the nostrils, inside of the mouth the chest and neck. Very little warping of the textures should be found.























